Over the past few weeks I have been working on my project. I have added quite lot of things to the game. The biggest change I have done is that I have added a start and end cutscene to the game. The cutscenes were made with the Unity Timeline feature. The cutscenes use animations from Mixamo and the characters in the cutscenes have their own voice lines and voices. All of the voices were recorded and voiced by me.
I have also added background music and sound effects to the game. The background music changes depending on the quest the player is on. If the player is on a early quest, the music will be more chill and relaxed. However, if the player is on a boss fight, the music will be more intense to match the feel of the game. Some of the sound effects I added are, a sound when opening a chest, a sound when picking up an item, a sound when the quest is progressed, a sound when an ability is used and a sound when attacking with a sword.
Video Showcase of first cutscene and some of the sound effects,
I have also added a smaller change to the interaction points in the game. They now have a material and some particle effects.
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I have also changed some of the looks for some of the attacks. The player and enemy ranged attacks look different and better as I used to Unity asset store asset to make them look better. These are the assets used Procedural fire | Fire & Explosions | Unity Asset Store and Magic Effects FREE | Spells | Unity Asset Store.
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