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New enemy state, new enemy and dragon improvements!!!

jaspreetbasra18030

Updated: May 8, 2023

Hello, I have been working on my project and I have added some things. The first thing I did was add a cooldown between the dragon's attacks. Before the dragon was to strong and it was hard fighting the dragon at close range. I have added a small delay before the dragon can attack again.

The next thing I have added was a new state for the sword enemy and the rock throwing enemy. This new state is a knockdown state. This state will happen if the enemy get hit by the final hit in a combo.

The next thing I did was add a slime enemy. This enemy attacks fast with the best way to kill it being by using a long weapon or a ranged ability attack.

I also added some torches to the cave and added a new and better looking skybox. I also added a sensitivity bar to the game.



What is next?

My next goal is to start the cave quest and the next boss fight.

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