I have started some work on the narrative game. The game is going to be a 3rd person shooter, where the player is a retired army veteran (Theodore) whose family has be captured by a demon war general (Kage). The demon war general is some Theodore had killed in a old war.
The work I have done so far is make the 3rd person shooter controls for the game. I have also done some early work on the enemy AI.
There are 2 third person controllers. One for normal Theodore and one for the war version of Theodore. The normal Theodore will be used when Theodore is at home. While the war version will be used when Theodore is in a war. Both controllers have a weapon that can do damage and use ammo. Theodore also has a health bar that regens health over time.
The war version of Theodore.
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The normal version of Theodore.
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The enemy AI so far.
The AI for the enemy right now is basic and is about half way done. The enemy has a health bar and can shoot the player if the player is close enough. If the player is too far away the enemy will move towards the player. If the player shoots an enemy the enemy will lose health and the enemy's health bar will update. The enemy shoots projectiles and if the enemy projectile hits the player. The player's health bar is be updated and the player will lose health. The enemy needs some animations and a model before the enemy is done.
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