For the project I have added some new features. The first thing I did was update level 7,8,9. Previously these levels were all the same. These levels were updated in a way that makes them all unique and offer a different playstyle to the player. I also have added some win particle effects to the game. The particle effect is confetti, and the confetti will play when the player completes a level. I have also done work on updating the GDD.
Level 7
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Level 7 is a simple level. This level is simple because the level before and after it are challenging. This level can be seen as a break and give the player an easier level before the really hard ones come.
Level 8
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Level 8 is a challenging level. This level has an interesting board, which makes the level harder to complete. I did the board like this as it is an interesting layout, which can have a unique but challenging feel.
Level 9
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This level is a hard level as the player must match ores and break breakable blocks. The board has lot of breakable blocks, which the player must break. This was done like this to give player a unique level which also gives them a challenge as they must break breakable blocks.
Win Particle Effect
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This is the win particle effect. The effect is some confetti. This will play when the player reaches the game win screen. The reason I choose to do confetti is because it is something that appears when there is a celebration. The celebration for the game will be completing a level. The different colours of confetti will fall from the top of the screen and will disappear when they are off the screen.
What is next?
My next goal is to add some particles to the main menu and to the lose screen.
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